Public Beta Releases

In order to try to improve our testing, we're going to start doing a "Public Beta" period for new releases.

We'll test to the point we normally would before a release, then make the new version available here for anyone who wants to try it.  We'll gather feedback from those users to try to fix any issues we missed before doing a general release.

Reporting Bugs

If you encounter a bug in a public beta, please let us know by sending an email to betasupport@lightburnsoftware.com with as much information as you can recall about what you were doing so we can try to reproduce it and fix it.

The standard licensing rules apply - you'll need to have a current license key to run these (or be in an active trial period).  If you have any issues while using a beta, you can just install whatever version you were using before, or grab the current released version from the Trial/Download page.

Download

Public Betas can be downloaded from here.

Changes

Here's the full list of changes for the 1.4.04 beta:

  • More decimals for material test interval when in Inches
  • SVG import automatically converts completely straight curves to lines, and removes duplicate verts
  • Resize Slots tool now highlights lines (green), curves (pink), and shape breaks (red circles) to help spot malformed art
  • Optimize Shapes tool now displays input and output line/curve counters
  • Bugfix: bad / empty entries in Art Library could cause crash when using search
  • Bugfix: Don't alter control handles when extending an existing line with the line tool
  • Bugfix: Don't allow grayscale when passthrough is enabled on galvo
  • Bugfix: Close Shapes With Tolerance window displayed incorrect counts
  • Bugfix: Close Shapes altered selection
  • Bugfix: Don't show cropped image when using Trace Image
  • Bugfix: Allow cancel while generating 3DSlice data
  • Bugfix: extremely small vertex bulge values could confuse the DXF importer
  • Bugfix: don't write rotary settings to controller if reading them wasn't successful (Ruida '360 steps' bug)
  • Bugfix: Grid Array 'variable increment' value wasn't always updated properly
  • Bugfix: Slot resizer would update scaled rectangles incorrectly
  • Bugfix: SVG style definition parser didn't handle empty space correctly
  • Bugfix: SVG parser could crash when using grouped switch/symbols that weren't used
  • Bugfix: DXF import could crash if an unnamed block contained inserts for unfound shapes
  • Bugfix: Fixed serial disconnect issue ("port already in use?" bug)
  • Bugfix: After changing the Min/Max frequency for galvo, the main window wouldn't allow the new range
  • Bugfix: Handle huge steps per rotation values in rotary for galvos
  • Bugfix: Disallow managing cut setting defaults when in material test generator

The single change in 1.4.03:

  • Bugfix: bad command sequence caused 'Extend space' error on Ruida if Z moves were enabled on the first fill layer

The changes for the 1.4.02 beta:

  • Art Library search function
  • Added thumbnails for Thunder 1Gb controller
  • Bugfix: groups with LOTS of objects took too long to load
  • Bugfix: Snapmaker rotary outptu now correctly maps to B axis
  • Bugfix: Lead in/out now allowed when tabs enabled
  • Bugfix: Adjust Image tool now keeps images in sync, even with odd orientations
  • Bugfix: Fire Button setting didn't work when the Move window was hidden
  • Bugfix: DXF MTEXT vertical alignment was sometimes incorrect
  • Bugfix: fiber out-of-bounds images masked by 'unframed' tool layers were being output
  • Bugfix: Deleting a node that connected to itself could crash node edit
  • Bugfix: Dragging a node that connected to itself could crash node edit
  • Increased precision of Boolean operations (was 1/125th of a mm, now 1/4096th of a mm)
  • Bugfix: Ctrl+Shift didn't de-select shapes
  • Bugfix: Ruida Z-step per pass could fail to set scanning speed if not filling whole layer at once
  • Bugfix: Convert Move Window target location for 'Go' button to new units when switching
  • Bugfix: Rotary setup screen would reset "run whole shapes" settings back to default
  • Allow galvo frequency setting as low as 10hz
  • Added 'Test' button for Repeat Marking axis setup
  • Faster screen refresh when drawing lots of very small shapes
  • Shape Optimizer will now remove Beziers that are basically linear
  • Bugfix: weird error in PDF decompression code caused some files to not import properly or even crash
  • Bugfix: IP address selection would not show in new device setup
  • Bugfix: Door Protect on galvo could not be un-paused when triggered
  • Bugfix: UV pulse now allowed as low as 0.05ns (controller limit)
  • Bugfix: 'Increment by' for variable text in radial array wasn't being picked up when changed
  • Bugfix: Nasty crash in break / break apart / convert to path interaction, often triggered when node editing

 

And the list of changes included from the 1.4.01 patch:

  • Don't auto-connect lines to existing shapes if on different layers
  • Slot resizer bug fixes for rectangular slots
  • Fixed docking with perpendicular lines
  • Bugfix: Offset Fill didn't respect power scale
  • Bugfix: reload hotkey map on language Change
  • Bugfix: support SVG 'dominant-baseline' tag on text
  • Bugfix: DXF line patterns that are extremely short should be ignored
  • Bugfix: Done Marking signal pulse wasn't always turned off
  • Bugfix: UV Pulse length now clamps correctly based on freq limits
  • Added new 1Gb Thunder laser controller support
  • Cut/Copy/Paste behavior in edit boxes now working on MacOS
  • Bugfix: PDF inline JPG images didn't load correctly
  • Bugfix: measure tool reported incorrect arc lengths for grouped / scaled shapes
  • Bugfix: Ruida start/end delays didn't work if longer than 17 seconds
  • Bugfix: Don't re-join broken nodes if the user simply clicks to select, but doesn't move
  • Added support for Ruida controller stored scanning offsets
  • Bugfix: Galvo timing overrides were not being shown correctly on sub-layers
  • Bugfix: Added support for true RGB colors in DXF layers
  • Added support for Large Canvas scale in AI files
  • Bugfix: Slot resizer was resizing some 4-point rect shapes in the wrong direction
  • Bugfix: Headcam on DSPs wasn't polling controller connection properly
  • Bugfix: head camera math was a little off, could trigger limit switches
  • Bugfix: Rotary was still using A axis when B selected